Graphic Designer
Company: Proactive Technologies
Location: Oviedo
Posted on: June 25, 2022
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Job Description:
At Proactive Technologies, we are a group of innovative and
quality-driven engineers and professionals with a passion for
helping our clients. Since 1996, ProActive has offered
state-of-the-art software and hardware design engineering,
logistical and management support services in the simulation and
training sector for Government and private industry. Proactive
Technologies provides a competitive salary structure, comprehensive
healthcare and wellness benefits, retirement savings plan, Paid
Time Off (PTO), Holidays and more. We are an employee-owned company
where employees share in the success of their commitment to the
company's mission. Our company is strongly committed to creating a
diverse and inclusive environment where a variety of background,
cultures, orientations, ideas, and talents can flourish. ProActive
Technologies is seeking experienced multiple 3D Graphic Artists to
join our fast-growing team! We have immediate openings for
full-time, 3D Graphic Artist II and Senior 3D Graphic Artist to
support upcoming programs and projects. Here's the Scoop: Our need
is for Level II (4+ years' experience) or Senior Level (10+ year
experience) with a focus on texturing and real-time art for
simulation and game development using Unity and UnReal game
engines. Candidates will be highly skills in In addition to your
expertise, you will serve as a coach/mentor to Level I artists. The
overall goal is to provide quality 3D content for realistic and
game-like training simulations. This position will be based out of
our headquarters located in Oviedo, Florida and maintain a hybrid
approach with part-time in-office work hours (at minimum) required.
3D Graphic Artist II Essential Duties and Responsibilities: Analyze
specifications to derive graphics/visual content requirements.
Ability to use requirements management tools (e.g., DOORS and
Microsoft Team Foundation Server [TFS]). You will be able to both
work independently and within a cooperative team environment with
other artists and engineers. using appropriate tools that fully
satisfy the allocated and derived requirements for appearance,
behavior, and performance. Proactively communicate with supervisor
of progress on milestones associated with each assigned task using
formal periodic reports. Advise and assist junior content
developers in overcoming challenges in the areas of tools use,
content pipeline, and configuration management. Prepare
documentation, data, and presentation material needed to support
design reviews. Successfully and succinctly present technical
information to all personnel levels. Develop and modify test
procedures to validate the functional correctness and desired
performance of the final product. Support testing at all levels
(e.g., unit, functional, system and Hardware/Software Integration
[HSI]), test readiness reviews, and customers' acceptance testing.
Perform the resolution of assigned in-house and customer-noted
discrepancies/deficiencies. Support the delivery of assigned items
required by the Technical Support Data Package and the Contract
Data Requirements List (CDRL). Assist technical writers with
documenting visual contents' design, interfaces, and use. Required
Qualifications: Bachelor's degree or experience equivalent
Portfolio with relevant examples of 3D Modeling, Four (4) or more
years of modeling experience for image generators and game engines
in a simulation and training system environment. U.S. Citizenship
is required. Must be capable of obtaining and maintaining US
Department of Defense (DoD) secret security clearance through
ProActive Technologies Inc. 4+ Years of experience in the
following: Software: Autodesk Maya, Modo, or 3DS Max Unity3D and
Unreal Substance Designer or Painter Marmoset Adobe CC DOORS and
Microsoft Team Foundation Server [TFS] 3D Skills: Hard Surface
Real-time Modeling, High poly modeling, UVW Unwrapping, Light
Mapping, Basic understanding of multi-sub texturing and Animation
2D Skills: Experienced in Photorealistic Texturing, Physical Based
Materials, Texture Maps and Photo Manipulation Scripting: Basic
experience using C#, LUA or Java Script. Game Engine Skills:
Realistic Level Design, Real-time Lighting, Character Editing &
Animation, Layer/File Structure, Procedural Textures/Materials,
Shader Functionality Preferred Qualifications: Working knowledge of
or fluency in Flight/weapon simulation systems (e.g., OFT, WST,
real-time executives, distributed interactive simulation, avionics,
I/O, aural cueing systems, multi-function displays interface)
Gaming engine (e.g., Unity, Unreal, Cry engine) Experience in a
work environment that practices industry standard operations ISO
9001:2008 CMMI Waterfall Spiral Agile development methods 3D
Graphics Artist Senior The 3D Graphics Artist Senior is expected to
lead the Graphics team while following company and industry
standard (e.g., AS9100, ISO 9001:2015, CMMI, Waterfall, and Agile
development methods) analysis, design, and development techniques
to design and develop complex visual content for surface and
subsurface trainers. Analyzes customers' specifications to derive
graphics/visual content requirements. Develop requirements
specifications, graphics processes, test plans, perform feasibility
studies on design approaches, and evaluate interrelationship of
system software with visual content. Use requirements management
tools (e.g., DOORS and Microsoft Team Foundation Server). Works
independently to lead the design and efficiently develop
graphics/visual content (e.g., models and databases) using
appropriate tools (e.g., 3dsMax, Maya, Adobe Creative Suite) to
fully satisfy the allocated and derived requirements for
appearance, behavior, and performance. Analyzes the technical,
logistical and cost risks associated with solutions, and make
recommendations for mitigating risks. Apprises Project Engineers
and the Chief Engineer of progress on milestones associated with
individual and team tasks. Leads, advises and coaches 3D Graphics
Artists to overcome challenges they face Prepares the
documentation, data, and presentation material needed to support
design reviews and validates the correctness, completeness, and
feasibility of solutions. Presents technical information. Satisfies
all action items identified by IPTs during reviews, and ensures
that all exit criteria are satisfied. Demonstrates strong
coordination, organization, and communication abilities and the
ability to work under pressure and time constraints. Ensures timely
completion of assigned tasks and correctness of deliverables.
Ensures quality control and configuration management of visual
content, and the integration of visual content with interoperating
software components. Develops and modifies test plans and
procedures to validate the functional correctness and desired
performance of the final product. Supports testing at all levels
(e.g., unit, functional, system and Hardware/Software Integration
(HSI)), test readiness reviews, and customers' acceptance testing.
Performs the resolution of assigned defects, and the configuration
and delivery of the final product. Supports the delivery of
assigned items required by the Technical Support Data Package and
the Contract Data Requirements List (CDRL). Assists technical
writers with documenting visual contents' design, interfaces, and
use. Documents and institutionalizes the process used by the 3D
Graphics team to efficiently identify, develop and verify 3D
graphics art Support new business proposal efforts, research and
development and other duties as assigned. 7+ Years of experience in
the following: Software: Autodesk Maya, Modo, or 3DS Max Unity3D
and Unreal Substance Designer or Painter Marmoset Adobe CC DOORS
and Microsoft Team Foundation Server [TFS] 3D Skills: Hard Surface
Real-time Modeling, High poly modeling, UVW Unwrapping, Light
Mapping, Basic understanding of multi-sub texturing and Animation
2D Skills: Experienced in Photorealistic Texturing, Physical Based
Materials, Texture Maps and Photo Manipulation Scripting: Basic
experience using C#, LUA or Java Script. Game Engine Skills:
Realistic Level Design, Real-time Lighting, Character Editing &
Animation, Layer/File Structure, Procedural Textures/Materials,
Shader Functionality Preferred Qualifications: Working knowledge of
or fluency in Flight/weapon simulation systems (e.g., OFT, WST,
real-time executives, distributed interactive simulation, avionics,
I/O, aural cueing systems, multi-function displays interface)
Gaming engine (e.g., Unity, Unreal, Cry engine) Experience in a
work environment that practices industry standard operations ISO
9001:2008 CMMI Waterfall Spiral Agile development methods Other
Important Need-to-Know Information: ProActive Technologies is an
equal opportunity employer. All qualified applicants will receive
consideration for employment without regard to race, color,
religion, sex, national origin, disability status, protected
veteran status, or any other characteristic protected by law.
ProActive Technologies is an Affirmative Action Employer and a
Drug-Free Workplace. Employment offers are contingent upon
satisfactory verification of criminal, education, driving, and/or
employment background checks, as well as passing results from a
pre-employment drug screen. ProActive Technologies is a secure
career choice. We have steadily expanded our staff, job sites,
services, and client base over the last 20 years, including growing
by 42% during the global economic crisis. We offer a great package
to those who come aboard with us. ProActive Tech Compensation and
Benefits include: Competitive Salary Group Health Insurance
(including Medical, Dental and Vision coverage) Basic and Voluntary
Life Insurance Short-Term Disability Insurance Long-Term Disability
Insurance Employee Assistance Program Employee Stock Ownership Plan
401(k) Retirement Plan Paid Holiday (10) Paid Time Off (PTO) (15
days in first year) Tuition Reimbursement Referral Program Employee
Discounts Employment Type: Full Time Years Experience: 5 - 10 years
Salary: $43,000 - $81,000 Annual Bonus/Commission: No
Keywords: Proactive Technologies, Orlando , Graphic Designer, Design, Graphic Design & CAD , Oviedo, Florida
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